Abstract | Animacija je slika u pokretu. Prikazivanjem sekvenci 2D ili 3D slika ili postavljenim
pozicijama modela stvara se iluzija pokreta. Prisutna je na mnogo reklamnih mjesta, u
kinu, na televiziji, mobitelu i računalima. Vrlo je popularan oblik dinamičkog medija i
mijenja se s napredkom tehnologije.
Svoje početke datira još u 1900.-im godinama. Ono što je započelo kao pojavljivanje
oblika na platnu, postupno se razvijalo u iluziju likova s karakterom, zvukom, bojom i
emocijama.
Najpoznatiji primjer svijeta tradicionalne animacije je Walt Disney. Njegovi su crtani
likovi iz nijemih projekcija postepeno prelazili u svijet boje i zvuka, a kako je
tehnologija napredovala pojavio se novi pojam - kompjuterska animacija. Osnovan je
Pixar studio specijaliziran za 3D animaciju, koji je u kratkom roku dobio na svojoj
popularnosti u svijetu medija i zabave.
Teorijski dio ovog diplomskog rada opisat će osnovne vrste animacija – tradicionalana,
2D, kompjutorska ili 3D, pokretna grafika i stop motion; potkrepljene primjerima, te
također primjena animacije u Hollywoodskim filmovima. Spomenut će se i japanska
animacija kroz animirane filmove studija Ghibli, i Zagreb film kao domaće područje u
industriji, s opisanim posjetom studiju za stop-animaciju u savskoj 9-11, u Zagrebu.
U praktičnom dijelu diplomskog rada objasnit će se detaljan postupak izrade animacije,
od ideje i izrade storyboarda, usklađivanje pokreta sa zvučnom podlogom do finalnog
proizvoda. Gotova animacija bit će prezentirana u obliku videa. |
Abstract (english) | Animation is an image in motion. By displaying sequences of 2D and 3D images, or set
model's positions, an illusion of motion is created. It is present in many commercials, in
cinemas, on television, mobile phones and computers.It is a very popularr form of
dynamic media and it is changing with the advancement of technology.
Its beginnings date back to 1900s. What began as an appearance on the canvas, it
gradually evolved into the illusion of characters with their own personage, sound, color
and emotions.
The most famous example of traditional animation is Walt Disney. His cartoons
gradually evolved from silent to the world of color and sound, and as technology
progressed, a new concept appeared – computer animation. The Pixar studio was
founded, and it was specialized for 3D animation, which in short term of time gained on
its popularity in the media and entertainment world.
The theoretical part of this thesis will describe basic animation types – traditional, 2D
and 3D animation, motion graphics and stop motion; supported by examples, and also a
use of animation in Hollywood movies. Japanese animation will also be mentioned
through animated films by studio Ghibli, and Zagreb film as a native area in industry,
featuring a visit to the stop-motion studio in Savica 9-11, in Zagreb.
In the experimental part of the thesis will be explained the detailed process of creating
an animation, from the idea, storyboard, the alignment of sound with motion to the final
product. The finished animation will be presented in video form. |